Dungeon GUI Using Java

Dungeon GUI Using Java

Dungeon GUI Using Java

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Description

In this version of the Dungeon game, the part of the program that interfaces with the user, the view, is to be replaced with an interactive graphical user interface (GUI). In general the GUI would:

expose all game settings through menus. These settings include maze size, number of walls, number of players (1 or 2), and difficulty (specified as number of monsters).

provide an option for restarting the game as a new game or as the same game (with the same random seed resulting in the same maze).

allow the maze to be bigger than the area allocated to it on the screen providing the ability to scroll the view.

allow the player to move through the maze using a mouse click in addition to the keyboard arrow keys. A click on an invalid space in the game would not advance the game.

provide an option for two-players where players take turns making moves or shooting arrows as they race to be the first to kill the Otyugh at the exit. In this mode, the rules of the game remain the same as before. The game ends when one player has killed the Otyugh that is at the exit, or both players have died. Arrows shot by the players miraculously miss the other player.

provide a clear indication of the results of each action a player takes as well as whose turn it is.

What to do

Design and add an optional graphical user interface view for your implementation of the Dungeon (your implementation should still be able to operate in text-based mode). While the choices about layout and behavior are up to you, your graphical user interface should have all of the features of the modern implementation listed above and obey the following constraints:

You must use Java Swing to build your graphical user interface. You may find the GridLayout

The view should begin with a mostly blank screen and display only the pieces of the maze that have been revealed by the user’s exploration of the caves and tunnels. In two-player mode, the areas explored by both players should be visible.

If the game is in two player mode, the view must identify which player is currently taking their turn.

Each user interaction or user input must be reasonably user-friendly (e.g. making the user type the path to a file is poor UI design). We do not expect snazzy, sophisticated user-friendly programs. Our standard is: can a user unfamiliar with your code and technical documentation operate the program correctly without reading your code and technical documentation?

To help you with this assignment, we are are providing the following archive of graphical components.

View and Controller

Carefully design the interaction between a view and a controller, and formalize the interactions with view and controller interfaces. You may design a single controller that runs the text-based game, as well as the graphical user interface. Different controllers for different views are also possible if the views are very different from each other. However be mindful of the MVC principles and separation between the model, view and controller. When designing, always ask: “can I change one part with no/minimal changes to the others?”

Extra Credit

Provide an alternative theme for the Dungeon game as an alternative in your implementation (in addition to the original dungeon theme). An alternative theme would have the same basic game play mechanisms but would have a different look-and-feel, a different goal, and different “obstacles”. For example, in the mazes assignment we used thieves and gold as “obstacles”. Replacing the images used in the game would give the game a different look and feel. Be creative here. The more creative you are, the more points you can earn.

Create a JAR file of your program

In order to make your application easier to run, you are required to create and submit a JAR file that accepts command-line inputs. Two command-line inputs are valid:

java -jar Program.jar –text : when invoked in this manner the program should run the text-based

version of the game. Additional command-line arguments to configure the game may be supplied in this case, or you may prompt the user for game configuration interactively via the console.

java -jar Program.jar –gui : when invoked in this manner the program should open the graphical

user interface. Any other command-line arguments are invalid: in these cases the program should display a suitable error message and quit.

To run the program in the extra credit implementation, you should implement adding an -config=filename startup option.

What to submit

Log on to Gradescope and upload a ZIP file of your assignment. Your ZIP file should contain three folders: src/, test/ and res/ (even if empty).

All your code should be in src/.

All your tests should be test/.

Your original and revised design document should be in res/.

Submit a correct JAR file in the res/ folder. We should be able to run your program from this jar file.

Submit a screen shot of your program running.

Submit a README.md file that documents how to use your program, which parts of the program are complete, and design changes and justifications.

Disclaimer

The sample projects provided on our website are intended to be used as a guide and reference for educational purposes only. While we have made every effort to ensure that the projects are accurate and up-to-date, we do not guarantee their accuracy or completeness. The projects should be used at your own discretion, and we are not responsible for any loss or damage that may result from their use.
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